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Rigging

In its simplest form, 3D rigging is the process of creating a skeleton for a 3D model so it can move. Most commonly, characters are rigged before they are animated because if a character model doesn't have a rig, they can't be deformed and moved around.

First I opened mudbox and selected the human body mesh from the basic base mesh option. I, then sent the scene to maya.

Doing this allows me to auto-rig my character so that I can move it around and begin animating. 

The image below shows the HumanIK Controls, the grey sphere that is placed between the figures legs can be used as a "select all" for the skeleton of your model.

The image below shows the HumanIK Controls, the grey sphere that is placed between the figures legs can be used as a "select all" for the skeleton of your model.

The rig allows the model to do things such as this, extending the leg.

These motions are useful as you can animate your model to do things such as walk or dance. 

These images are an example of some of the more unnatural movements the rig can create. 

Once imported, I selected the model, I changed the mode to rigging, and selected quick rig from the skeleton tab. 

And here it is going through the process of auto-rigging.

Here you can see the basic human body with its auto-rig skeleton, it is as basic rig due to the fact that it does not have additional movements in places such as the hands and feet, this means that the fingers or toes will not be able to move separately. There is no rigging in the face either. 

Sometimes these movements can be a little unnatural. 

More accurate rigging can help with making more realistic movement, the less accurate the rig, the harder it is the make your model do movements that look more natural. 

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